top of page
A rig built inside unity using parent-child hierarchy and animating it

Mesh generation at runtime

Custom shader that allows drawing on objects

Dark souls like controller ,tutorial followed and assets used from www.sharpaccent.com

Building mesh model via script and transforms and animating them

Custom raycasting system that takes in prespective and allows for accurate hitting of objects that are on different depth

Custom gravity system built on unity rigidbody

bottom of page