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A rig built inside unity using parent-child hierarchy and animating it
Mesh generation at runtime
Custom shader that allows drawing on objects
Dark souls like controller ,tutorial followed and assets used from www.sharpaccent.com
Building mesh model via script and transforms and animating them
Custom raycasting system that takes in prespective and allows for accurate hitting of objects that are on different depth
Custom gravity system built on unity rigidbody
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